

Merry Pitchmas! Back again, it's our festival of video game pitch practice for the Wellington game dev community. Pitch your game ideas to a panel of friendly industry experts and get feedback to help you take it to the next level. No prep required - just show up and talk. Pitches will be kept to two minutes, no slides or materials needed, with feedback from veterans in a variety of disciplines. Pitch a real game you're working on, an idea you've been noodling with, or even a joke. The goal of this GDOW meetup is to give you practice in a safe space communicating your game ideas. And of course networking after for the last GDOW event before the holidays. Event details: Victoria University of Wellington School of Design, 139 Vivian Street, 6011 Lecture Theatre 1 (LT1) Our panel: Rick Stemm (Game Design and Narrative) Stacy Longstreet (Art and Art Direction) Emma Procter (Marketing and Research) Josh Kamau (Player and Community)
